Showing posts with label animation. Show all posts
Showing posts with label animation. Show all posts

Tuesday, September 01, 2009

I need a hero

More Dread Sarcopt stuff, it looks like we'll have the sprite running around in the environment and do most of the emoting with icons in the dialogue box. I'm sure there will be some specific bits of animation when she's interacting with other animals and using items, but for all intensive purposes this will be the bulk of her acting.

The sprite's a really simple three-frame walk cycle. It's kind of funny because it means walking forward and walking backward would be the same animation, so if you stare at her waddling in place you can make her moonwalk with your mind.

Tuesday, August 18, 2009

Now you're a man, a man man man

I always wonder when I see people (okay, predominantly teenage girls) write stories about manly man characters acting completely emasculated. I guess swooning over staggeringly sensitive men who act like no interesting and competent human being ever would isn't unexpected for young women but why choose these dudes dripping with machismo? I suppose it's entirely possible to be attracted to the aesthetic of the macho soldier types but still be so unapologetically girly that they still want to see them acting like shy, sensitive Twilight stand-ins á la any novel with Fabio on the cover, but then you have the alarmingly popular trend of people who not only rewrite the character to act like a stammering, flower-picking ponce, but completely redo their aesthetic to make them young and long-haired with delicate-as-a-flower features. If you say you like Ganondorf, but in your head Ganondorf is a seventeen year old Japanese vampire prince with hair like a Kingdom hearts character, who goes to starbucks and gives Link butterfly kisses.... well... you don't really like Ganondorf at all.

At least I know that if I ever want to carve out a chunk of the teenage girl market for myself, I can sell fancomics about a 98 pound Marcus Fenix going to highschool and taking bubble baths. Hey, who am I to judge? Maybe all the face-poundings that came with dressing like an emo-goth-skater-hipster and writing sad poetry are what motivated Mr. Fenix to pick up a weight set and start carving out his way to Delta Sergeant.


That said, here is a picture of something unabashedly manly. consider it an apology from me to all of you on behalf of Girls On the Internet. Depending on how things go he might end up showing up in some comics, and I guarantee it will involve nothing but eating meat, blasting heavy metal, firing guns, and amassing harems of bikini models.

Monday, June 01, 2009

Fuzzigator March

Did this one up today for fun after I finished a bunch of Lurapets Items.











He compliments the Mudkip from last year.

Sunday, May 31, 2009

BISONNNN

I've been working on something else this week, but at a friend's encouragement I think I may actually hold onto it and use it to put together a pitch for the Nickelodeon International Open Mic thing. It's probably not a likely sell because it started as more of an Adult Swim show type of sense of humour, but it'd be good practice.


So instead here's a sample of a Bison bison I made yesterday for a friend of a friend to turn into a M.U.G.E.N. character.
The gif format kind of messed up the colours, he looks more like this but I hear he might be remapped anyway so it could be a moot point. I realized how much fun it is to blow off steam with these short cycle animations, you can just toss 'em out and be done and onto something else in a few hours.

Friday, November 16, 2007

Action Analysis Rough Animation



Words can't even begin to describe the number of issues I have with this right now. Every time I watch it I hate it a little more. Still, uploading it so that my parents and the four other people who watch this blog can see the progress so far.

I think this is the maximum amout of animation I can put out in a week and a half, I'm totally running on fumes right now. Ah well, time to recover, tweak things, and start cleaning stuff up.

Thursday, November 08, 2007

Action Analysis Scn1 test



This is what I can do in two days worth of free time.

woo.... Six more scenes to go.

Thursday, April 12, 2007

Saturday, March 31, 2007

Beak Sync



Posting the bird on his own because the crocodile got a solo clip too. I'll probably post the two of them together sometime within the next couple weeks.

Friday, February 23, 2007

Muzzle Sync



Now whenever I listen to any song from Avenue Q with Rod and Nicky singing, all I can see in my head are my crocodile and plover bird.

He's going to be paired up with the bird when I animate it a couple weeks from now.

Tuesday, February 13, 2007

Human Lip Sync



After listening to Jack Nicholson say "I'm not gonna hurt'cha!" over and over again, several hundred times at varying speeds I have to say, I completely understand this character's motivation.

Saturday, December 16, 2006

Expression Change



Last project of the year, I'm animating whatever I want. Just big tough men beatin' each other up and acting like sucks. Yeah. That held my attention long enough to keep me awake for 80 straight hours.

Thursday, November 30, 2006

Walk and Run


I think the sacks-with-dollar-signs on them really enhance the "Space Bandit" image.

In thec yborg-driven future they will have no need for backgrounds.

Tuesday, October 31, 2006

Weight Lift & Toss



Chester McZombiepants returns home only to find that poor groundskeeping has rendered his grave utterly inaccessable. Mild inconveniance ensues.

Happy Halloween, by the way.