Showing posts with label Hunt for the Dread Sarcopt. Show all posts
Showing posts with label Hunt for the Dread Sarcopt. Show all posts

Saturday, September 05, 2009

Dread Sarcopt Menu Console

Menus for the Dread Sarcopt, the large slot is for the active character or item, the smaller ones display the animals on your team or the items in your inventory depending on which option you have toggled. When a character speaks the box swaps to the leaf background to display the text.

Still need to make the popup menus for the help, load, and quit buttons, but theyll probably be in the same style with the tethered logs and leaf or wood backgrounds.

Tuesday, September 01, 2009

I need a hero

More Dread Sarcopt stuff, it looks like we'll have the sprite running around in the environment and do most of the emoting with icons in the dialogue box. I'm sure there will be some specific bits of animation when she's interacting with other animals and using items, but for all intensive purposes this will be the bulk of her acting.

The sprite's a really simple three-frame walk cycle. It's kind of funny because it means walking forward and walking backward would be the same animation, so if you stare at her waddling in place you can make her moonwalk with your mind.

Monday, August 31, 2009

Of bunnies and blaster canons


Final design for the bunny hero in Dread Sarcopt. I should have the walks for her sprite finished sometime soon. Just really simple three-frame ones, then all of her emoting will probably be done in character icons in the dialogue box.


Working on a comic pitch package for some buddies, so I should be able to show off the cast of that soon, but in the meantime here's a joke that started with the best intentions but went horribly wrong about halfway through when some friends and I were talking about drawing in different styles.

Tuesday, August 25, 2009

Hunt for the Dread Sarcopt


Some character concept work for a point-and-click adventure game I'm doing with my buddy J.R. Hill, of Time for Cute.com.


It's the story of a bunny on a quest to save her friend from the giant fish monster who bit their boat in half. Along the way she can collect items or make friends with other animals and utilize their skills to help her on her quest, by land, sea, and air. J.R.'s doing the writing, music, and programming, I'm doing the design and animation stuff, and helping out with the brainstorming.